Basic principles of motivation exist that are applicable to learning in any situation.
None of the techniques will produce sustained motivation unless the goals are realistic for the learner. The basic learning principle involved is that success is more predictably motivating than is failure. Ordinarily, people will choose activities of intermediate uncertainty rather than those that are difficult (little likelihood of success) or easy (high probability of success). For goals of high value there is less tendency to choose more difficult conditions. Having learners assist in defining goals increases the probability that they will understand them and want to reach them. However, students sometimes have unrealistic notions about what they can accomplish. Possibly they do not understand the precision with which a skill must be carried out or have the depth of knowledge to master some material. To identify realistic goals, instructors must be skilled in assessing a student's readiness or a student's progress toward goals.
Finally, it should be said that an enormous gap exists between knowing that learning must be motivated and identifying the specific motivational components of any particular act. Instructors must focus on learning patterns of motivation for an individual or group, with the realization that errors will be common. |
MOTIVATION FACTORS AND STRATEGIES, BY TIME PERIOD BEGINNING, DURING, AND ENDING |
BEGINNING: When learner enters and starts learning
ATTITUDES: Toward the environment, teacher, subject matter, and self NEEDS: The basic need within the learner at the time of learning
-- Make the conditions that surround the subject positive. -- Positively confront the possibly erroneous beliefs, expectations, and assumptions that may underlie a negative learner attitude. -- Reduce or remove components of the learning environment that lead to failure or fear. -- Plan activities to allow learners to meet esteem needs.
During: When learner is involved in the body or main content of the learning process.
STIMULATION: The stimulation processes affecting learner during the learning experience. AFFECT: The emotional experience of the learner while learning.
-- Change style and content of the learning activity. -- Make learner reaction and involvement essential parts of the learning process, that is, problem solving, role playing, stimulation. -- Use learner concerns to organize content and to develop themes and teaching procedures. -- Use a group cooperation goal to maximize learner involvement and sharing.
ENDING: When learner is completing the learning process.
COMPETENCE: The competence value for the learner that is a result of the learning behaviors. REINFORCEMENT: The reinforcement value attached to the learning experience, for the learner.
-- Provide consistent feedback regarding mastery of learning. -- Acknowledge and affirm the learners' responsibility in completing the learning task. -- When learning has natural consequences, allow them to be congruently evident. -- Provide artificial reinforcement when it contributes to successful learning, and provide closure with a positive ending. |
Feb 19, 2009
GENERAL PRINCIPLES OF MOTIVATION
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment